Final Fantasy XV delayed to November

first_img 4 years ago Refusing to put out a day one patch? Actually releasing a product to the quality you wanted instead of trying to fix everything with updates in a world that isn’t equally supported by internet speeds and infrastructure to support every game and its mother with persistent patches and updates? Tabata you have my utmost respect, take as long as you need. Final Fantasy XV delayed to NovemberSquare Enix RPG pushed back another two months to avoid a substantial day-one patch; publisher says impact on forecasts “limited”Brendan SinclairManaging EditorMonday 15th August 2016Share this article Recommend Tweet ShareCompanies in this articleSquare EnixFinal Fantasy XV has already been more than 10 years in the making, so it’s not entirely surprising that the game’s developers want fans to wait a little longer. Director Hajime Tabata announced on the Final Fantasy XV YouTube channel today that the game will no longer make its September 30 release date, and has been pushed back to November 29 of this year. Tabata said the team recently finished development on the master version of the game that would have shipped in September and had been working on a day-one patch. However, the patch was going to represent a substantial improvement on the master version, and he wasn’t happy that gamers who were unable or unwilling to take their systems online would get an inferior experience at launch.”We have put our whole lives into developing this game, with the intent of bringing the highest quality of game experience to every single player who buys it,” Tabata said. “And I personally started developing FFXV from a desire to let everyone play a Final Fantasy that was so outstanding and amazing, that it would send other games running in panic. I came to think that it might be a mistake just to deliver the master version we have finished to everyone. So I realized that if we were to go ahead and release it, then myself and my team would wind up regretting it.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Tabata apologized, but said the November 29 release would allow the team to put what would have been the day-one patch onto the physical disc that ships to retailers. As for online players, they will still wind up with a more developed game in the long run, as Tabata said they would receive further patches and downloadable content over time.”We are incredibly sorry for having to keep all of you waiting another two months and I apologize sincerely,” Tabata said.Square Enix released a statement saying the impact of the shift on the company’s fiscal year forecasts would be limited. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesSquare Enix denies rumours of acquisition activityThe company has shut down talks that several parties were looking to acquire itBy Danielle Partis 26 days agoBalan Wonderworld’s day one patch to remove epileptic triggersSquare Enix asked players to install the update to avoid a bug that adds flashing lights to a boss fightBy Marie Dealessandri A month agoLatest comments (8)Henrique Taunay Game Developer 4 years ago @Adam: The internets, they seem to disagree with you on that, lol. It’s a bile-fest out there. Not as wretched as the No Man’s Sky screamers, but not pretty. 2Sign inorRegisterto rate and replyGreg Wilcox Creator, Destroy All Fanboys! 4 years ago I would hypothesize that the game is in no shape at the moment to go gold.Remember that this is a “madden” title in Japan, it’s the game that people that pick up a new game every once in awhile are going to buy, and there is very poor broadband penetration in Japan. If they were to tether to their phones to download a patch to make it playable, that would likely incur 1-2000 yen in data charges. They cannot ship something in Japan that isn’t functional to a base level out of the box.Remember also that if this game fails to achieve sales targets, it will likely be the last AAA FF game. They need a home run. My only real concern is that now they’re entering the Christmas schmoz, and theblikelyhood of getting trampled or failing to thrive is now exponentially higher than the previous date. 0Sign inorRegisterto rate and replyShehzaan Abdulla Translator/QA 2Sign inorRegisterto rate and replyShow all comments (8)Adam Campbell Product Manager, Azoomee4 years ago What’s two more months? 4 years ago To be honest i think that is indeed off-topic.FFXV is anything but vapourware. Remember it was essentially rebooted only a few short years ago as production proper ramped up and the game switched tact, engines and platform.Since then it has been the paragon of transparent AAA development with a near constant stream of developmental progress updates. One might be forgiven for thinking FFXV was a Kickstarted game rather than a AAA title. And if it actually was a Kickstarted game it would be one people had a lot of confidence in.Vapourware is characterised, IMO, by constantly being behind the curve technologically meaning the game is a dinosaur in shiny metal clothing by the time it releases (if it releases at all) as well as the lack of solid fundamentals holding the game together, requiring numerous revisions to an idea that should have been scrapped outright.center_img 0Sign inorRegisterto rate and replyAlfonso Sexto Lead Tester, Ubisoft Germany4 years ago @Creg: And that kind of bile-fest is the one responsible for me not wanting to call myself “gamer” but just “a guy who plays games”. I don’t want to be related those guys; even though they are a minority, they are still a very vocal [email protected]: I don’t think this game can be called “vaporware” but answering to your question I think only a few. “Dead Island” did quite ok in the end after being released 6 years after its initial announcement. “Borderlands” was another, although it changed completely from a serious game to the humorous universe it is now. 0Sign inorRegisterto rate and replyAdam Campbell Product Manager, Azoomee4 years ago I still hang onto Miyamoto’s line;“A delayed game is eventually good, a bad game is bad forever.”It may not always be true, but if its rushed there’s much less of a chance it will actually succeed in its goals. 4 years ago This is kinda off-topic, but can anyone think of a example of vaporware that lived up to its hype? Off the top of my head Duke Nukem Forever and Daikatana are good examples of repeatedly delayed games that flopped. I recall Starcraft 2 taking forever, but if I’m not mistaken after Blizzard set a release date it was confirmed.I must admit that I still have an irrational hope for the Last Guardian though. 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. 2Sign inorRegisterto rate and replyJeff Kleist Writer, Marketing, Licensing 2Sign inorRegisterto rate and replyConnor Martin Aspiring game designer/testerlast_img