1Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. HitRecord “has to draw a line somewhere” on payment for Beyond Good & Evil assetsOnly work used in the game will be compensated, says founder Joseph Gordon-LevittMatthew HandrahanEditor-in-ChiefFriday 15th June 2018Share this article Recommend Tweet ShareCompanies in this articleUbisoftHitRecord founder Joseph Gordon-Levitt has offered more detail on how contributors to Beyond Good & Evil 2 will be rewarded. Specifically, people will be paid if their work is used in the finished product, but not otherwise – payment for submissions would be “untenable”, he said.In a post on Medium, Gordon-Levitt attempted to answer questions about how community contributions will be handled in Ubisoft’s Beyond Good & Evil 2. The main focus was to establish the difference between “spec work” and what HitRecord was founded to achieve.”Spec work is when professionals work for free in hopes of getting paid later,” he said. “In this digital age of crowd-sourcing, there’s been a wave of corner-cutting by way of spec work, and freelancers have often been left feeling exploited.”Honestly, this concern was sorta painful to hear. It’s not at all how I think of our community’s creative process. I do think that part of this disconnect is simple misinformation.”According to Gordon-Levitt, HitRecord has paid members of its community more than $2.7 million since it launched in 2010. Those individual payments can range from “tiny paychecks” to users who have earned “tens of thousands” from their contributions to various projects.”When you upload original content to HitRecord, you grant our company a non-exclusive license to monetize and therefor pay you for it. You’re always free to do whatever you want with it elsewhere,” he said.”I understand the comparison [to spec work]. But I do think we’re substantially different… We don’t pit artists against each other in contests with one winner; everyone is allowed and encouraged to build off of one another. We don’t plagiarize unused submissions; anybody whose work is included or even influences the final product gets credit and compensation. We’re not a marketplace for freelance gigs; we’re a collaborative community.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Gordon-Levitt said that, in order to be paid, a contribution needs to be included in the final production, or to have influenced its direction. Payment for every contribution would be “untenable” due to the inevitable opportunism that would encourage.”We have to draw a line somewhere, and it shouldn’t be arbitrary,” he added.Ubisoft announced its partnership with HitRecord at E3 2018, where it called for music and art assets that could eventually be used in Beyond Good & Evil 2.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 7 hours agoFirst-party Ubisoft titles will now be branded as ”Ubisoft Originals”Change was made alongside the announcement of new Tom Clancy titleBy Danielle Partis 2 days agoLatest comments (1)Laura Millar Artist and Director, High Tea Frog Ltd2 years ago It’s $50,000 total for all submissions, and if this isnt ‘when professionals work for free in hopes of getting paid later’, I don’t know what is! It may not have a single winner but not everyone’s work will be deemed good enough to be paid. The devaluation of artists keeps happening and is wrong, especially from big companies like Ubisoft.